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To hit our goal of creating a more dynamic sandbox, we have adjusted ability pricing, cooldown rates, and ultimate costs on every Agent. Max Grossman and Sal Garozzo, Co-Lead Designers There will be times when you are forced to make harder choices about what you bring into battle each round or forced to engage with an opponent differently-but just know that your enemies are facing the same challenges.
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Game-spanning changes like these can be painful as we are asking you all to relearn many things that you’re now comfortable with.
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To that end, we have taken a pass at the entire economy of the game, changing weapon and ability prices so they better suit their impact on a match and allow players to create more dynamic, varied loadouts, and strategies. We believe VALORANT is at its best when you face a wide variety of unique challenges and are forced to make hard choices about tools and strategies you’ll use to overcome them. When we think of VALORANT, we consider every map, weapon, and character to be a part of an ever-changing sandbox where you can use your skill and creativity to overcome any challenge you face. While there are a lot of changes with this patch, they are focused around refining two critical components of the game: Increasing the importance of precise gunplay and expanding the tactical sandbox. Aside from the below, don’t forget the rest that is coming as part of Episode 3 Act I, which you can read about in our summary.